The process of learning new software has kept me pretty busy. So not close to the usual level of people like Horo and C-ram et all. There are lots of issues with this scene (strange mountain sides, partly above ground connections in the brocoli, too much dark in the clouds, boring plane, etc. I also made one of the tornado's visible. I should mention that I did modify the textures of the cumulus cloud layers (actually, only the colours) to increase the drama. However, this render took more than 4 days, while the second one 'only' about two days. But the light on the trees is just a bit better in the first one, I think. First one with soft premium render and soft shadows. I put them in the EGDLS lighting system by Rashad Carter and made two renders. Inspired by Horo's use of Incendia, I went back to Structure Synth and created some 'brocoli-trees'. You don't need UE4, because you can get these results with Bryce! I wonder how it would look looking up from close to the base of the tower.Ĭ-ram: What more can I say but: "Wow"! Such a realism. The renders of the icasohedron (what a nice word) look fantastic. Horo: Wonderful variety of all those Indendia items lead to beautiful renders.
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